Domcur By Under A Bleeding Sun
Other Unique Wondrous Items
AUTOMATED LOCK PICK
Slot none; Price $3,000; Weight 1 lb.
An automated lock pick is a brass pistol-like device filled with a drill bit and mechanized lock picks. When pressed against key or combination locks it can force them open. It can also cut door chains and lift door bars. The device works on mechanical doors, manacles, pad locks and dead bolts, but will trigger any attached traps. The wielder makes a +10 Disable Device check to force a lock. The DC of this check is equal to the Disable Device DC to open the lock. Each use only opens one lock. A brand new auto lock pick can be used a total of 10 times before it breaks and becomes useless. This device is highly illegal, often requiring a permit.
EL 11, Requirements: Schematics, Craft Wondrous Item, Craft (traps) 6; Cost $1,500
Slot none; Price $5,000 (+ 1), $20,000 (+ 2), $45,000
(+ 3), $80,000 (+ 4), $125,000 (+ 5); Weight —
This tattoo grants an enhancement bonus of + 1 to + 5 on attack and damage rolls with unarmed attacks and natural weapons. This enhancement bonus is an extraordinary effect from an injection of alchemical inks distilled from animal pituitary glands that naturally elongate teeth and claws, and toughens skin and bones. The pattern of the tattoo is unimportant; the quantity of ink injected determines its power. The tattoo is permanent, and a creature can only benefit from one beastly tattoo at one time, but the tattoo can be tattooed over to alter and increase the enhancement bonus and special abilities produced by the tattoo.
Alternatively, alchemical inks can be instilled with aberrant or beastly hormones to grant melee weapon special abilities, so long as they can be applied to unarmed attacks. These effects are drawn from the lists of magical weapon special abilities, but are supernatural effects in nature. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. A beastly tattoo cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than + 5. A beastly tattoo does not need to have a + 1 enhancement bonus to grant a melee weapon special ability. Tattoos may be inscribed on the following slots: arms (extend up arms, but take up wrists slot), belt, body, chest, feet, head, neck, or shoulder.
Some common side effects of being injected by alien hormones are changes in voice, excess body hair, patches of callused skin, thick nails, elongated canines, and similar.
EL: 5, 8, 11, 14, 17 Requirements Schematic, Craft Wondrous Item, Inscribe Magical Tattoo Craft (tattoo) 5 + 3/Enchantment ranks, Craft (alchemy) 5 + 3/Enchantment ranks, plus any requirements of the melee weapon special abilities (a vial of a creature’s blood relative to the desired special ability with a CR equal to or greater than the CL of the desired special ability); Cost $2,500 (+ 1), $10,000 (+ 2), $22,500 (+ 3), $40,000 (+ 4), $62,500 (+ 5)