Drive

Task Action Type DC Notes
Accelerate Standard 20 With a DC 40 check you can accelerate it double it acceleration speed.
Decelerate Standard 20 With a DC 30 check you can Decelerate it double the acceleration rate
Jump Part of another control action + 5 If you have some kind of platform, cliff, ramp you may attempt a jump. DC +5 is to successfully land without rolling the vehicle. For every 5 you beat it by you reduce the falling damage by 10 feet.
Keep it Going Move 20 You may attempt this as a free action with a dc 30 drive check. If you succeed on the free action check you may use both hands this round as your guiding the vehicle with your knees.
Reverse Standard 20 On a dc 35 check it can reverse back at its acceleration speed
Turn Standard 20 DC goes up based on speed, double acceleration + 5, triple acceleration + 10, quadruple acceleration + 15
Sharp Turn Full Round Action See Above Every 30 degrees greater than 90 adds + 5 to the dc
Broken Condition increase by one step (Free → Swift → Move → Standard → Full Round → Impossible) + 2 increases all checks by 2

Steampunk_Airship_Pilot_by_homarusrex.jpg

Drive

Domcur By Under A Bleeding Sun underableedingsun