Critical

You done got critted, To make it a little more beneficial to use higher tier weapons, when you confirm with a x3 weapon roll twice and pick the your desired, and with a x4 weapon roll three times and pick your result. DM will always default to the farthest down the list.

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D20 Effect
1 Weird – attack fails to confirm critical, take normal damage from hit.
2 Minor scar—interesting but otherwise cosmetic
3 Scarring – The wound leaves a horrible scar on a visible part of your body. You take a -1 to diplomacy and bluff checks.
4 Broke your nose – Dazed for 1 round
5 Massive damage to your vital region – Make a fort save equal to damage done, if you make it sickened for two round, if not nauseated.
6 Broken Bones – Carrying capacity reduced in half, Fall Prone
7 Permanent Muscular Damage – 2 points of Strength and dexterity drain.
8 Throat cut – Mute. Cannot cast spells with a verbal component.
9 Stomach swipe – takes -1 to all checks while trying to keep guts inside.
10 Loss of Foot – Falls Prone, cannot charge
11 Smashed His Ear Drums – Deaf and Dazed for 1 round
12 Smashed Spine – Paralyzed from the waist up, – your head. 2 points of dex and str drain.
13 Broke a Rib – Stunned for 1 round, -1 all checks
14 Lung pierced/Smashed – Stunned for 1 round, 2 points of constitution drain
15 Loss of eye (–4 penalty on all Perception checks and attack rolls)
16 Loss of leg (2 dex drain, speed reduced to half, cannot charge, fall prone)
17 Loss of hand (cannot use two-handed items*, drop items)
18 Loss of arm (2 Str drain, cannot use two-handed items*, drop item)
19 Devastating Slash through your eyes – - Go Blind
20 You loose – instant death

Critical

Domcur By Under A Bleeding Sun underableedingsun