Aelectricity Weapon Enhancements

Tech Upgrades Tech upgrades are upgrades that don’t increase the enchantment value, and are considered mundane crafting.

Damage Type Name Tier Cost Effect
P Penetration 1 2000 This weapon gains a penetration rating of 1
P Electrified currents 2 10000 This weapon does 100% electricity damage
P Improved Penetration 3 8500 This weapon gains a penetration rating of 2
S Electric Arc 1 2000 This weapon deals 1d3 electricity damage. This damage stacks with damage from other sources
S Aelectric Pulse 2 8000 The weapon deals 5 points of electricity damage
S Lightning Strike 3 10000 You swing the blade in a wide arc as a standard action which strikes out with a lightning bolt as the spell with a caster level 8. You may use this once per day. You may take this upgrade up to 3 times, each time adding one to your uses per day.
B POP 1 2000 The weapon does 1d2 sonic damage
B BOOM 2 8000 The Weapon does 3 sonic damage
B SONIC BOOM 3 13000 The weapon does 5 sonic damage and on a crit the target must make a DC 16 fort save or be deafened for one round
T Magnetic 1 750 Gain a +1 to hit a target who has any metal in his possession
T Returning 2 2700 You install a small sensor into your hand that’s synced with the device. You can activate it as a free action to call the thrown weapon back to your hand. You must have Quick Draw to return more than one weapon a round back
T Distance 3 2900 The weapon adds +10 to its distance
R Electric Arc 1 2500 This weapon deals 1d3 electricity damage. This damage stacks with damage from other sources
R Aelectric Pulse 2 9200 The weapon deals 5 points of electricity damage

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Tech Enchantments: These are standard enchantments following magic item creation rules and adjusts the item normally.

Punk’d: This special ability can only be placed on melee weapons that are not light weapons. A punk’d weapon delivers a potent acoustic blast when it strikes (this does not harm the wielder), dealing damage as if the weapon were one size category larger. Half of a punk’d weapon’s weapon damage dice is treated as sonic damage when dealing damage to objects or crystalline creatures. For a wielder trained in Perform (keyboard, percussion, or string instruments), a punk’d weapon can be used as an impromptu musical instrument. This ability can only be placed on melee weapons.
EL 7th;Schematics, Construction Craft Magical Arms and Armor;
Requirement Craft (Aelectricity) 7 ranks; Price +1 bonus

Aelectricity Weapon Enhancements

Domcur By Under A Bleeding Sun underableedingsun