Domcur By Under A Bleeding Sun
Tools and Skill Kits
|Babbage calculator||200||10 lbs.|
|Barber’s kit||10 (masterwork 100)||2 lbs.|
|Boilermaker kit||200||50 lbs.|
|Chair, barber’s||150 (200 with restraints)||90 lbs.|
|Watch, pocket||550||1 lb.|
|Surgeons Kit||1000||9 lbs|
Babbage Calculator: This device is an adding machine made of steel gears. This ten pound machine is used by artillery officers and accountants for speedy calculation of quadratic equations. It gives a +2 circumstance bonus on Profession (banker) and Profession (siege engineer) checks.
Barber’s Kit: A barber’s kit has all the tools you need to practice the profession of barber. A masterwork kit gives you a +2 circumstance bonus on Profession (barber) checks due to the quality of the straight razor and mustache wax.
Boilermaker Kit: Within a boilermaker kit are all the tools you need to maintain and repair any steam engine. Tools in the kit include: a monkey wrench, two pipe wrenches, a 5-lb sledge hammer, large and small crescent wrenches, large and small pry bars, pliers, tin snips, a dozen bull pins, and one pair of bolt cutters.
Chair, Barber’s: This padded chair is used by barbers and dentists to lift and recline the seated client. Torturers use a similar device equipped with masterwork manacles.
Watch, Pocket: A good pocket watch will keep nearly perfect time so long as it is maintained and wound (once daily for 2 rounds). It not only marks the passage of time, but is a vital tool for sea navigation, and its stylish appeal grants the user a +1 circumstance bonus of Charisma-based checks among polite society. Clockwork mechanisms are incorporated into many devices to measure time or provide kinetic energy through a compressed mainspring.
Surgeons Kit A surgeons kit allows one to perform field surgeries and repairs. When using a surgeons kit to perform a surgery the DC is increased by 5. Someone skilled in heal may also make a DC 15 heal check as a one round action that provokes attacks of opportunity. If successful he restores 1d4 hps +1 for every 5 he beat the DC by. When the bag is used in the fashion of healing hit point damage it uses 1 charge. When the bag is used to perform a surgery it uses a number of charges equal to the level of the spell being mimicked. This is in addition to the normal surgery costs. A surgeons bag is completely depleted after 10 uses.