Tag: Items

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  • Technology

    Technology Levels: There are three different types of technology, and each one is reflected with its own set of rules. [[Clockwork]] power: Gear power is the most primitive, and yet still the most common form of power that they harness on the world of …

  • Items

    [[Weapons]] [[Firearms]] [[Armor]] [[Special Materials]] "Adventuring Gear":https://domcur-by-under-a-bleeding-sun.obsidianportal.com/wikis/goods [[Tools and Skill Kits]] [[Clothing and Apparel]] [[Alchemical Items and Poisons]] [[Transport]] [[ …

  • Weapon Enhancements

    The weapon enhancements have changed to the following groups. Note standard +1-5 enhancement bonuses are only gotten on a weapon through magic or psionics. Note, tech weapons do not need the standard +1 enhancement bonus to be crafted with the following …

  • Armor Enhancements

    The Armor enhancements have changed to the following groups. Note standard +1-5 enhancement bonuses are only gotten on an armor through magic or psionics. Note, tech armors do not need the standard +1 enhancement bonus to be crafted with the following …

  • Rings

    *Clockwork* Ring Of Feather Falling Ring of Jumping and friends Ring of maniacal devices (As gloves) *Steam-jack* !http://cdn.obsidianportal.com/assets/142384/medium_2528476265_9c8256a61d_o.jpg(Medium 2528476265 9c8256a61d o)! Ring of the Ram …

  • Wondrous Items

    *[[Clockwork Unique Wondrous Items]]* Belts of Dexterity Boots of Landing Boots of Skating Handy Haversack Equestrian Belt Eyes of the Eagle Goggles of Minute Seeing Gloves of arrow snaring Boots of striding and springing Rope of Entanglement …

  • Prosthetic Limbs

    All prosthetic limbs currently known to exist use Steam-jack or Real Steam technology, with more leaning towards Real Steam, as more people who loose limbs are hard asses, who don't want their prosthetic to turn off on them ever. Artificial Organs are …

  • Vehicles

    There are many forms of massive transportation, which include Steam Tech Engines and older forms of transportation such as horse drawn carriages, though they are becoming rare and have had their price increased as their rarity increases with the release …

  • Firearms

    All firearms you have proficiency with are conside red to have gun training for the purpose of determining misfire range. All firearms with a x4 critical rate have them reduced to x3 critical rate, but misfire rate for all firearms are reduced by 1 as …

  • Goods

    MISCELLANEOUS GEAR Below are just some of the most basic technological devices delvers might encounter in Domcur. |_.Item|_. Price|_. Weight| |Barbwire|1 per 5 ft.| 1 lb. per 5 ft.| |Backpack, drogue wing|80 |10 lbs.| |Barometer| 300 gp| 2 lbs.| | …

  • Explosives

    *Bombs:* Lighting or activating a bomb is a move action, and throwing it is a standard action. A bomb explodes 1d3 rounds after you throw it. With a successful DC Craft (Explosives) vs the craft DC as a free action you can reduce this to 1d2-1 rounds. …

  • Other Weapons and Armor

    Here are several special weapons and armor. I am very open to custom items if you guys can dream them up.. !http://cdn.obsidianportal.com/assets/142565/bow.jpg(Bow)! Powered Mighty Bows: Act as Composite Bows, but add that amount of damage as if you …