Ophiduan

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Ophiduan The serpentine race of the ophiduans strives to perfect their forms, both through training and through experimentation. Many prefer the role of the psychic warrior, where they can blend their physical prowess and mental ability to become deadly combatants, yet some choose to focus on developing the mind, while others focus on developing only the body. In rare instances, deformities can result from this drive to perfect the physical form.

OIphiduans are wise in many ways, and are actually responsible for requesting the initial barbarian “peace” talks and call for the “summit”. Most the tribes know this is because their forces were small and would be crushed by the other tribes, but respect this insight none the less.

Being a reptilian race it easy for the civilized societies to identify an Ophiduan. Because of their alien appearance and nature it is easy to classify them as a threat and deal with them appropriately. Even the more tolerant places are more likely to hang an Ophiduan than give it a chance to explain itself.

Alternate Racial Traits

The following racial traits replace existing ophiduan racial traits. Consult your GM before selecting any of these new options.

Deformed: Part of the ophiduan history involved experimenting on their physical form to create a superior caste. Unfortunate bloodlines of ophiduans are instead twisted versions of the race, when the improvement caused an unexpected side-effect. Ophiduans with this trait have the Slow and Steady speed (as the dwarf racial ability) and gain a +2 natural armor bonus to AC, but suffer a -2 penalty on all Diplomacy checks. This racial trait replaces the Normal Speed and Scaled Hide traits.

Healthy: Ophiduans gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. This replaces naturally psionic and poison resistant.

Metabolist: Ophiduans are ever seeking to improve their form. Ophiduans with this racial trait are treated as one level higher when manifesting powers of the psychometabolism discipline with a range of personal. This racial trait replaces the serpent’s bite and poison resistant racial traits.

Poisonous Flesh: While most ophiduans are resistant to poison, some are also capable of excreting a poison from their skin. Ophiduans with this racial trait gain the ability to use prevenom or prevenom weapon as a psi-like ability once per day with a manifester level equal to your character level. This trait replaces the serpent’s bite racial trait.

Scholar: All ophiduans seek to better themselves; some choose to do so by studying. Ophiduans with this racial trait gain a +2 bonus on any one Knowledge skill and this Knowledge skill is always considered a class skill. This racial trait replaces the serpent’s bite racial trait.

Slippery Hide: Some ophiduans have sleeker, more flexible scales than their brethren. Ophiduans with this racial trait gain a +2 racial bonus his CMD to against grapple attempts, to Escape Artist checks, and to escape a grapple. This racial trait replaces the scaly hide racial trait.

Strong Jaw: An ophiduan gains a bite attack that deals 1d8 points of damage, plus an extra 1d8 points of damage per five character levels beyond 1st. Only the primary 1d8 is multiplied on a critical hit. This replaces naturally psionic and serpents bite.

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Favored Class Options

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, ophiduans have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to all ophiduans who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

Aegis: Add +1/4 to the maximum dexterity bonus of the aegis’s astral suit.

Hunter: Add 1 skill rank to the hunter’s animal companion. If the hunter replaces his animal companion, the new animal companion gains these bonus skill ranks.

Psion: Add +1/4 on manifester level checks to overcome power resistance.

Psychic Warrior: Add 1/2 round to the duration of any psychometabolism powers the psychic warrior manifests with a range of Personal and a target of You with a normal duration of 1 round / level.

Soulknife: Add +1 to the soulknife’s CMD when resisting a grapple or trip.

Warpriest: Gain 1/6 of a new bonus combat feat.

Ophiduan Race Traits

Only ophiduans may select these racial traits.

Beguiling Nature: Your telepathic abilities are even more entrancing than normal. You gain a +1 trait bonus to all Charisma-based checks against creatures affected by one of your Telepathy powers.

Infiltrator: You have had extensive dealings with other humanoid races, and have learned to mimic their mannerisms and body language to ease their fears of your kind. You gain a +1 trait bonus to Bluff and Diplomacy checks against non-ophiduan humanoids, and Sense Motive is always a class skill for you.

Racial Archetypes

Ophiduan can choose the following racial archetype:

Feral Gnasher

Ophiduan

Domcur By Under A Bleeding Sun underableedingsun