Domcur By Under A Bleeding Sun
low magic and psionic rules
Note: Spells & Psionics are interchangeable here.
No Spells Above 5th, though you continue to get spell slots.
Using any spell with the evil/chaos descriptor increases your chaos by a number of points equal to the spells level
Detect Magic/Psionics/poison, pretsdigitation and create water are now 1st level spells
Summon Spells – entropic or resolute are the allowable templates for summoning creatures who gain templates.
You can also create your own steam/clockwork/aelectricity variants of summons that can be modified with templates. These Variants have certain costs associated with building them. You also must have a location to keep them obviously(see downtime (buildings and teams).
A creature with either the Chaotic or Evil descriptor counts as Chaos, making summoning it a chaotic action granting chaos.
Restorative Magics: To give the game a gritty feel all restorative magics have their level increased by one. This includes spells such as remove disease along with Cure light wounds. The one exception to this is for potion brewing, where they remain the same level. If you need restorative done of a higher level than exists you can get a surgery done.
Powers: Powers follow the same format, and the similar powers are lost. Additionally, you may only spend power points equal to 3/5 your level(rounded down) + 1 PP’s per manifestation. You may also play several of the other classes/archetypes in the Psionics Expanded series, just check with me first.
The Following Spell(and any psionic equivalents) Are Banned
Lesser Planar Binding
Lesser Planar Ally
Make Whole, Mending and friends.
Overland Flight, Fly, Levitate
Diety Based Divination
Mount, Phantom Steed, Phantom Chariot
Feeblemind, Magic Jar
Charm Person, Color Spray, Stinking Cloud
Astral spells have a high likely hood of failing
Marinette possession & Magic Jar
Beast Shape (and all other shape spells)
Bestow Weapon Proficiency
Create Food and Water
Ride the Waves