Items

Weapons
Firearms
Armor
Special Materials
Adventuring Gear
Tools and Skill Kits
Clothing and Apparel
Alchemical Items and Poisons
Transport
Services
Weapon Enhancements
Armor Enhancements
Rings
Wondrous Items
Vehicles
Vehicle Upgrades
Siege Engines and Vehicle Weapons
Explosives
Prosthetics, Organs and Implants
Chaositech

Magic Item Creation Rules
Mundane Item Creation Rules

The rules for magic/tech/psionic items are as follows:
Certain upgrades will be one of the three types of tech or magic/psionic.
An item can GENERALLY only be clockwork/steam/Aelectricity(cannot stack multiple tech types).
An item can ONLY be magic or psionic.
All increases or decreases in cost effect crafting cost as well (so a +1 magic weapon costs 1100 to craft instead of 1000.)
All effects on an item stack to determine its price, so a +2 clockwork item, that gets a +1 enhancement bonus added to it would count as a +3 item as far as cost was concerned. (Upgrading from a +2 to a +3 is normally 10,000k. As this is magic you add another 10%, and as it is adding onto a tech item, that is another 10%. So the total for this example would be 12k, or 6k if self crafting.)

Unless stated otherwise, all normal means function the same as if the item was magic/psionic – they are just tech based instead.

Clockwork Power: Clockwork power is the most primitive, and yet still the most common form of power that they harness on the world of Domcur. It is harnessed by pumping, winding, turning, etc., to get a spring or other component to do the work for you. As it is as simple as winding, turning, pulling, etc, these devices cost no additional money to operate. In general, re-springing them every morning is enough to keep them going for the day.

Crafting a clockwork enhanced item (i.e. equivalent to magic weapon, not the weapon itself) is 100% of cost, as the parts are getting harder to find. A clockwork item just runs for a day, unless it is a clockwork upgrade as outlined under weapon and armor enchantments.

Steam Power: Steam Power (Also commonly referred to as Steam Jack) is the most emergent form of power, and is quickly surpassing clockwork as it takes infinitely less effort to keep going. Steampower is generated via steam, either boiling water, wood or coal pumped through certain devices. As this is generally thought of to be unsafe (as these things must be kept at extremely hot temperatures to keep running) most handheld devices have come to rely on steam cartridges. Think of these as similar to CO2 cartridges. You plug them in to devices, and let them rip. They are somewhat unstable and certain devices can disrupt them. Alternatively, there is an expensive stone called firestone, that has the same effect as a steam cartridge, but is more stable and cannot be disrupted. A device is powered for one week off of a Cartridge or Firestone.
Steam Cartridges: 10 GP
Firestone: 25 GP

Crafting a Steamjack enhanced item is at 95% of cost as the cost has been driven down recently sue to their high demand. A steam item will run for 1 week of time off of a Firestone or Steam Cartridge, and then must be replaced to reactivate. Many real steam items are self sustaining.

Solace Station – Steam Jack Constructs need to not function (i.e. sleep) or they risk breaking down. Solace Stations are where Steam Jacks go to plug in and go to sleep. Alternatively, equipment can be charged there as well. Any steam equipment can be plugged in overnight, and it functions for 12 hours. Most large cities keep their weapons charged this way as it is much cheaper than cartridges.

Real Steam(Steam Alternative): Because of the advent of Steam Power, most of the population is moving away from Real Steam, but there is still a lot of powerful Real Steam Tech out there, and some people refuse to use anything that’s not Real Steam. Real Steam is brutal pieces of self generating steam technology, so they don’t just run out, and never risk turning off without gaining the broken condition. They do not require a power source and are guaranteed to work if not broken. Additionally most anti-tech attacks just fail to work on them, their REAL STEAM. The negatives can be very severe though.. Because of the heat and friction generated through real steam, a user experiences constant pain for each piece of real steam they are currently using. This includes items, weapons and implants. Pain gives a – 1 to ALL D20 rolls. As soon as you put down an item causing you pain you recover from the effects of pain in 24 hours.

Additionally, because of steam explosions, boiling liquids, and pumps touching their faces, a Real Steam user suffers from Steam Damage. Steam damage causes a Permanent – 1 to Diplomacy and Perform, but a + 1 to intimidate (To a maximum of + 3]. Not every piece of steam technology can cause steam damage, and you can never take steam damage from the same source more than once. You can take steam damage from the following soucres:

1) Weapon or shield
2) Armor, body or chest slot
3) Head slot
4) Headband Slot
5) Eyes slot
6) shoulder or neck slot
7) ring, gloves, wrist or boots slot
8) prothetics/tech implants (up to 2 points)
9) a weird event, like being in a blowing up steam car.
Real Steam tech can be bought for 85% of its base cost.

Aelectricity: Aelectricity is the pinnacle of science reached in the world of Domcur. Experts create this energy— which scholars express as “nonmagical artificially produced lightning”—using lightning, magical electricity or special static chargers. These charges are held in cells called “Gen Packs” or “Batteries.” Aelectricity is still young, but it may be disrupted by EMP devices.
Gen Paks 150 – A Gen Pak powers an item for one month.
Batteries: 1000 GP – A battery powers an item for a year.

Crafting a Aelectricity enhanced item is 105% of cost. A Aelectricity item will run for a month off a battery, then must be replaced to reactivate the ability.

Magic and Psionic Items are 110% of cost. If they are added to a tech weapon the cost is 120% of cost. Magic or psionic items CANNOT USUALLY be made or enhanced with techs. Think of it as you must build the weapon first, then enchant it, and you can’t reverse engineer it, it messes up the magical energy within.

If you want to buy or make a certain item or enchantment that does not already appear on an appropriate list, ask me and I will add it to the appropriate tech or magic/psionic list. If an item is crucial to your build you should ask me asap so you can preplan how you intend to get this item.

Weapons
Firearms
Armor
Special Materials
Adventuring Gear
Tools and Skill Kits
Clothing and Apparel
Alchemical Items and Poisons
Transport
Services
Weapon Enhancements
Armor Enhancements
Rings
Wondrous Items
Vehicles
Vehicle Upgrades
Siege Engines and Vehicle Weapons
Explosives
Prosthetics, Organs and Implants
Chaositech

Items

Domcur By Under A Bleeding Sun underableedingsun